![]() Now for single target DPS obviously it's going to be 2H axe, because of all the crit multi the 2H talent gives you. From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons. Having a lot of fun with a priest one too (Heleane is creator or something to that effect). Dragon Knight is probably one of the strongest to date. Definitely my favourite of her class mods. Same with bow, dumping points into Ranged + Scoundral. Mirage is a blast, if not a bit tricky to figure out. For testing purposes, I dump points into WIT and INT and go high Aero + Scoundral to maximize the damage for Thunderstorm. The fact you can apply venom coating + blood elemental arrow before casting it to stack even more DPS also, the damage just goes so high. Thunderstorm is very good, but for pure DPS output arrow storm just does the most AoE damage in a single turn. * Hit enemies in that huge area three combat rounds (see n2 again ^^) Plus don't forget mention that thunderstorm : How much crit multiplier & int you get on your mage? It should be AT LEAST ~85 int and 210% crit multiplier. I've been testing out the 3 point source spells, and purely because of resistances, all spells are underpar with physical aoe. But with 90% crit chance on my ranger I one shot over killed kraken on tactician with arrow storm. Originally posted by KogaNox:I couldn't one shot Kraken on tactician mode with Thunderstorm, or Meteorstorm with 85% crit chance and SS on my mage. They allow for up to two players in the first game and up to four. Summoning is very good becasue you can choose either physical or magic damage dealing incarnate (and early game totems, they become obsolete) and so meet the needs of any situation.ĢH damage dealer (start witrh 1H + shield and pump warfare, switch to 2H later) Divinity Original Sin 1 and 2 are both highly praised for their multiplayer co-op mode. Geo's CC stuff is resisted by physical armour so Pyro doesn't help with that, and Pyro doesn't have any CC, just damage. But it's a long road to L16.Īero and Hydro are better IMO that Pyro/Geo/Necro because air and water work well together for stunning and freezing. Mages do have these "I win button" monster spells you get at level 16. Physican damage dealers on the other hand need only pound on physical armour until it's down and can then kill on the spot or disable easily. Magic is harder to use in DOS2 than physical becasue resistances and becasue CCing cannot be done until armour stripped so getting to where the key combos work takes skill and practice. Not clear what you mean by "combat progression"? ![]() Warfare boosts necromancy damage, since it's physical. ![]() Grasp of the starved with 48 int and lv 12 necro only does like 500 dmg. Arrow spray did 3k damage with 38 finesse. The Enchanter is a magic wielder who by default uses the elements to destroy their foes and alter the. You can literally kill the last boss in one turn with necro, not just the last boss, the whole encounter. Originally posted by CharlotteIsolde:I meant best by easieness of combat progression.īut I see you meantion mages a lot. The Enchanter is one of the many Classes available for play in Divinity: Original Sin 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |